RadRacer

Age/Gender: 23, Male
Location: Alberta Canada
Job: New Media Student

Born in spain i Moved to America at the age of 3 where i became a spy for MTV. I was injected into canadian soil in order to spy on their other agent Pauly Shore during the filming of the movie "biodome" when Pauly introduced me to Heroine AKA Adobe Flash

Newgrounds Stats

Sign-Up Date:
10/17/05

Level: 20
Aura: Evil

Rank: Police Officer
Blams: 319
Saves: 244
Rank #: 14,566

Whistle Status: Normal

Exp. Points: 4,230 / 4,440
Exp. Rank #: 5,369
Voting Pow.: 6.19 votes

BBS Posts: 537 (0.35 per day)
Flash Reviews: 146
Music Reviews: 176
Trophies: 0
Stickers: 0

All Flash Reviews

146 Reviews | 39 w/ Responses

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Score: 10
Ninjas vs. Pirates TD

"Rad!"

date: January 12, 2009

Tips to make the next one better (If you do a sequel).
-different characters.
-make one a ship that can only be placed in water and takes up a lot of space.
-A tutorial to explain to new users where each character is best located.
-bigger maps

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Score: 10
~The Elephant's Lullaby~

"Whoa!"

date: December 16, 2008

That was fantastic. Really rad song & animation! :D

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Score: 10
CrowsFeet

"Fuck"

submission: CrowsFeet
date: November 7, 2008

Do not watch this stoned at 1:27 am with the spearkers cranked.

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Score: 9
"trick or treat?"

"trippy indeed"

submission: "trick or treat?"
date: November 4, 2008

loved the cool color pallet it made it really creepy feeling, then of course how everything moves makes it trippy as hell. You should try something else with this style (I know its a lot of work but it looks so damn cool).

November 4, 2008

Author's Response:

Oh I will RadRacer, I sure will... :)

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Score: 10
King's Island

"Very nice."

submission: King's Island
date: October 20, 2008

Ripping Diablo off maybe a little too much using that font though. Other than that I thought it was great. Here are some things that could make it (or Kings Island 2) even more great.
-Holding your mouse down on enemy makes them fight, don't have to keep clicking
-holding mouse on environment makes you run there (in diablo if you keep the mouse button pressed down he will keep following your mouse)

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Score: 8
Miniature: Ninja

"Pretty funny"

submission: Miniature: Ninja
date: October 15, 2008

I liked it quite a bit, the dialogue was pretty interesting and your style of animation fit well with the subject matter. Murad136 is right though, it is difficult to understand the deeper voice (the guy talking about cybory pirate ninjas). I think a more climactic finish could have been fun, such as having one of the characters rip off a mask revealing he is a cyborg pirate ninja and killing the other one . . . something along those lines. More climactic.

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Score: 9
Orlando's Joint #10

"Surprised me"

date: October 8, 2008

I saw the first two or three episodes of this series, and while I admired you for trying I just didn't find them all that funny or endearing. This Episode was really good though, especially the Latino book review club, that shit was hilarious. I think the series has improved leaps and bounds since it started. I'll have to go back and check out the more recent episodes!

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Score: 9
Karoshi:Suicide Salaryman

"level 45"

date: October 3, 2008

Great game but I justcan't pass level 45, can anyone help?

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Score: 7
Mario Shroom Catcher

"Good idea"

date: October 3, 2008

I think it is a good idea but it could be carried out better. By having less mushrooms falling at a time or else slowing down the speed of the falling mushrooms you could give the user an opportunity to actually catch nearly all the mushrooms, thereby making him feel bad when he misses one.

Also mushrooms with different power ups could fall down, maybe one that turns things slow motion, one that increases mario so he has a larger surface area to catch mushrooms ext. There could also be bad mushrooms, for example one that makes everything go all psychedelic and makes it hard to see the other mushrooms, or one that slows down mario. These mushrooms could differentiate themselves by use of color.

Giving mario the ability to jump could also add to the fun.

Oh and enemies could fall that he would have to avoid or he would faid the level!

October 3, 2008

Author's Response:

All very good ideas. Sorry, but lazyness consumes me.

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Score: 10
Sonic in Mario World 2

"Very Impressive"

date: September 25, 2008

I tried to make my own mario platformer once and it did not work out for me at all, I know how hard it is to make something like this. Was there a tutorial or anything that you followed? (so perhaps I could follow it)

here are some suggestions/observations
-Climbing vines is too slow, also sonic stops if he hits something on the side (like a platform) in mario mario just gets pushed to the side and keeps climbing the vine, I think this would work better.
-Is there a run button?
-jumping on breakable blocks does not break them
-fireballs missing sound effect.
-sonic cannot do his signature spin move (press down charge up and release)
-hitting turtles with fireball usually makes them fall out of their shell (or am I wrong?)
-gopher holes should fix themselves and then have another gopher pop out.

Theres a cool game somewhere on the internets where you can play as mario sonic tails or luigi, you should check it out I belive its called 'the mushroom kindom' or something.

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